Goals
In the appA goal is a commitment you write down once and then get asked about, with a reward attached to keeping it.
How it works
- There are ten slots. The limit is the design, not a plan tier — ten is roughly the number of commitments a person can actually answer for in a day.
- A goal is either something you do (go to the gym, send the emails, study for an hour) or something you are saving toward (headphones, a trip), and the saving kind carries a price you set.
- Each goal has a cadence: how often the app should ask about it. That figure is a ceiling, not a quota.
- Goals sit in priority order, and the order matters when the day runs out of notification slots — see Check-ins.
How to use it
- Add a goal from the goals sheet, name it in your own words, and set what keeping it is worth.
- Reorder goals by dragging. The top of the list is the one that gets asked first when the schedule is tight.
- Pause a goal instead of deleting it if you want its history kept.
Limits
Ten active goals. A paused goal does not count against the ten.
Check-ins
In the appThe app asks whether you kept a commitment, through the day, and you answer without opening the app.
How it works
- Check-ins arrive as notifications with the answer buttons on the lock screen, so answering is one tap and never requires launching the app.
- The cadence you set on each goal is a ceiling. Two decay inputs — how long the goal has been running and how reliably you have been answering — can only ever slow the schedule down, never speed it past what you asked for.
- iOS caps how many notification requests an app may have pending. Rather than silently dropping the goals at the bottom of the list when that cap is hit, low-priority goals are rolled together: the highest-priority goal in a time band owns that band's notification and its body carries a "+N more" tail, and opening it shows the rest.
- Answering honestly is the only thing that mints. A skip is not an answer and carries no penalty.
How to use it
- Answer from the notification. Opening the app to answer is supported but is not the intended path.
- If the prompts feel too frequent, lower the cadence on the individual goal rather than muting notifications wholesale.
- Pin the cadence exactly where you set it if you do not want the adaptive slowdown.
Limits
The app cannot tell whether you actually went to the gym. It scores what you tell it, and the honesty of the record is the honesty of your answers.
Rewards
In the appKeeping a commitment mints minutes of screen time on the apps you nominated, and moves money toward the thing you are saving for.
How it works
- Two currencies. Minutes are spendable immediately on the reward apps you chose. The savings figure is a running total toward a goal you named.
- Minutes come out of one shared pool. There are no per-app budgets and no schedules — you earned an amount, you spend it on whichever nominated app you like.
- A lapse can carry a deduction if you set one. Deductions come off the minute ledger, and the balance is allowed to go negative, bounded at one day.
- The rate does not change over time. What you set a goal to be worth is what it stays worth until you change it.
How to use it
- Set what each goal is worth when you write it. If a goal is not pulling its weight after a few weeks, change the price rather than abandoning the goal.
- Decide up front whether lapses cost anything. Many people are better served by minting less than by deducting.
Limits
The savings figure is a number the app keeps. HabitApp does not hold, move or transfer money — settling it is between you and your own bank account.
Reward apps and the shield
In the appThe apps you nominate as rewards are locked by Apple Screen Time and open only while you have minutes.
How it works
- You pick the reward apps through Apple's own picker. The app never sees which apps you chose — Apple hands over opaque tokens, not names.
- Locking and unlocking runs on Apple's Screen Time framework, so it holds system-wide rather than only inside HabitApp.
- While you have a balance, the nominated apps open normally and the balance draws down as you use them. At zero, opening one shows the shield.
- There is no re-shielding cleverness, no per-app budget and no schedule. You have minutes or you do not.
How to use it
- Nominate only the apps you actually lose time to. Everything else on the phone stays untouched.
- Grant the Screen Time permission when asked — without it the locking half of the app cannot function.
Limits
Apple's Screen Time picker only ever lists apps on the device it is running on, and the tokens it returns cannot be read, exported or synced to another phone.
The Nope button
In the appA single button that pays you for closing an app you were about to open.
How it works
- The button floats over the main view. You press it at the moment you catch yourself reaching for the feed.
- It pays first and asks afterwards. The credit lands on the press; anything the app wants to know about the moment is asked after you have already been paid, and answering is optional.
- This is the mechanism with the best evidence behind it: adding a short pause before an app opens cut openings by 57% in a randomised trial, and about a third of the time people closed the app instead of waiting.
How to use it
- Press it when you notice the reach, not after you have already scrolled. The value is in the interruption.